PC Game - Unity - 2022 - 3 month
The Pitch
Play as an unreliable space delivery crew, organizing a dubious cargo.
Increase your profit by collecting and sorting packages, make passes to have more valuable packages, and do all of that while trying to control yourself in 0 gravity.
But beware of the space krakens, or don't get sucked into the vacuum of space…
My Role
• Prototypage of different gamefeels at the beginning
• A lot of iterations on the gamefeel and VFX with a constant report to game artists and game designers
• A tool to handle spawn and find prefabs of the events for multiple iterations utilized by the entire team
• Many VFX (Shaders and Particles System) 
• Breach Events (Asteroid and robot animation by code, Impact Effect, and all particles and shaders in this event). [See Bellow]
• Particles Jet Pack
• Shaders Delivery Zone
• Tweening and fix on other events 
• Spawn boxes and security measures to avoid loss
• Code optimization
The Game
• Teamwork is key 
• Arguments/disagreements 
• Easy to play but hard to master with a gameplay in zero gravity

VFX Event de la Breach et les Workers 

VFX Breach and Workers Event 

Adaptive Outline Shader for the Delivery Zones

Jet Pack Particles/Code and Simple Spawn Box

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